Inside the Fallout Universe, the Gaming World’s Most Surprising TV Hit

The post-apocalyptic TV series is back to its platform, and it's fair to say that fans were pleasantly surprised by the caliber of its initial run. By illustrating the atomic-age, nuclear-ravaged United States through the lenses of three different characters, it succeeded in capturing various facets of the gamer's journey.

We followed Lucy the vault dweller, attempting to act with integrity and learning that the ruined world made that very difficult; Max, the militant faction initiate, who begins to question his organization's authority and creates plenty of trouble in robotic power armour; and Walton Goggins's character, a breakout character who has completely shed any moral compass out in the irradiated wilderness.

Setting the Stage for the Second Season

The show's first season finale unveiled a major secret about the culprits behind the nuclear war that trapped a society in bomb-proof bunkers for hundreds of years. It also posed plenty of questions unresolved for the second season – and, now, hopes are considerably elevated.

“We'd gladly accept ‘pretty good’ – we should print that on merchandise,” remarks the show's co-creator.

“Going into the initial season, everyone’s like, ‘Just get it right’,” states a key figure from the games. “We are ecstatic with the reception to the show, so now people are bringing more enthusiasm and altered expectations.”

A New Vegas Vibe for Season Two

The upcoming season is located in the neon-lit city, the setting of the 2010’s game Fallout: New Vegas, which is frequently celebrated for having the most compelling narratives and personalities in the series, even if it was technically flawed at launch.

“It’s more of a arid atmosphere, a Southwestern essence, that’s so integral to that game,” says the co-creator. “That dusty, desolate Route 66 aesthetic of the game is so much enjoyable to incorporate into the show.”

In the series narrative, a considerable period has elapsed since the events of the New Vegas game by the time the characters arrive there. Nevertheless, the creators suggest that it will honor the player’s journey.

The Importance of Physical Sets

The Fallout TV series is notable for its tangible quality – its makers insisted on physical models and environments were constructed, reflecting the makeshift nature of the towns in the games.

“Being a genre enthusiast, so many shows I watch, I’m aware that they’re all standing in front of a green screen,” says co-creator Geneva Robertson-Dworet. “The whole point of an translation, particularly of a video game, is to feel like it’s tangible.”

Indeed, pretty much everything you see on-screen is physical, even the notoriously frightening radioactive creatures known as the apex predators. In the show, they are brought to life with animatronics, and were reportedly rather intimidating up close.

Made by Fans, for Fans

The Fallout series succeeds because it is crafted by accomplished storytellers who are also passionate gamers, alongside the game developers behind the source material. This common understanding for the world is evident in the finished show.

The second season is launching on a weekly basis rather than as a all-at-once release, representing a shift from the previous season. This approach will foster a altered weekly discussion, something the showrunners themselves are eager to engage with.

“It has more depth, it’s more expansive, it’s wittier, it has a lot of twists,” says Howard. “I can't wait to seeing what people think.”

Brian Rose
Brian Rose

A tech strategist with over a decade of experience in digital innovation and enterprise solutions, passionate about simplifying complex tech concepts.